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Old 08-10-2001, 10:24 PM   #1
jaguar
whig
 
Join Date: Apr 2001
Posts: 5,075
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Tony i was wondering if you could do me a favour...A group of us here are developing a new game, from the ground up, we ahve a team of coders - mostly uni students, graphics artists etc and work is going to really start getting underway shortly, we need an online forum....Would you be willing to host one or mabye two threads on the back of cellar for us to discuss game related issues - public or private..and of course any cellar memebers would be at the top of the list for beta testers =)

The game is slightly fuutistic 1/3rd person perspective battleground. Terrain is all randomly generated around a series of themes including city. Tanks, APCs, Choppers mix with the four classes of troops. As you rise the ranks you have more nad more abilty to choose your equipemnt and weaponary from a wide arsenal. The game moves between day and night. Each type of maps system works slightly differenntly. The main open grass terrain type map would work like this: Each time has a starting base, from there they battle for contol for a large number of mini-bases dotted around the map. Unlike most projects liek tis we have the coders capable of doing all this, many have pervious experince with writing openGL code. Due to teh unique nature of the maps were taking a radical approach to other object in teh game. They are all solid models. This gives us so mcuh more flexabiltiy with textresing and design as they'll be put together in lgithwave, not some shoddy terrain editer. Player models will turn from the waist, particle based explosions etc are all on the hit list. And the code is goign ot be there soon..
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