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02-17-2005, 07:22 PM | #1 |
High Propagandist
Join Date: Feb 2005
Location: Forgotten Grove
Posts: 117
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Gaming companies and positions
Being an aspiring digital artist and animator, the realization has come quickly that the world of an artist for gaming companies is a competitive one. People are hired, if better comes in, then they are laid-off.
Even now, it seems there are so many of my kind that finding a job to look into with my talents is rare as well... Any programmers out there thinking about starting a gaming company? Or anyone out there have any good contacts? Just a suggestion..... i'm fearful for my future.... O.o -Dunlavy
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"Two roads divirged in the wood and I, I took the one less travelled by, and that has made all the difference" -Robert Frost "The road to hell is paved with good intentions" -Old proverb |
02-17-2005, 07:31 PM | #2 |
whig
Join Date: Apr 2001
Posts: 5,075
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Take a look at this little project. Was started as an indie project, never got completed but about half the team ended up being hired by developers. The best you can do is have a big portfolio of professional work and get as much exposure as you can, mods, indie projects etc.
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Good friends, good books and a sleepy conscience: this is the ideal life. - Twain |
02-17-2005, 07:55 PM | #3 |
Goon Squad Leader
Join Date: Nov 2004
Location: Seattle
Posts: 27,063
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http://www.thegameinitiative.com/seattle/
check this out
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Be Just and Fear Not. |
02-17-2005, 07:55 PM | #4 |
Goon Squad Leader
Join Date: Nov 2004
Location: Seattle
Posts: 27,063
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crap, posted then read the date.
my apologies.
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Be Just and Fear Not. |
02-17-2005, 09:32 PM | #5 |
High Propagandist
Join Date: Feb 2005
Location: Forgotten Grove
Posts: 117
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No problems, atleast you tried..... this is going to be hard.... I need to learn modeling better....
__________________
"Two roads divirged in the wood and I, I took the one less travelled by, and that has made all the difference" -Robert Frost "The road to hell is paved with good intentions" -Old proverb |
02-18-2005, 10:45 AM | #6 |
I think this line's mostly filler.
Join Date: Jan 2003
Location: DC
Posts: 13,575
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I've visited these offices. Nice place to work, if you can get it.
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_________________ |...............| We live in the nick of times. | Len 17, Wid 3 | |_______________| [pics] |
02-23-2005, 02:48 PM | #7 |
cellar smellar
Join Date: Oct 2001
Location: californy, baby!
Posts: 403
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The process, as I understand it, is to get a day job to pay the bills. One of the bills should be something like Unreal Tournament, for which you can make your own maps, bots, skins, weapons, vehicles, etc. Upload to net, get feedback from players, tweak map, repeat. This gives you experience not only with the tools, but with actual players. Should give you a leg up over the competition.
If shooters aren't your style, there are other options, like making an Ultima-style game with Exult. http://exult.sourceforge.net/ |
02-23-2005, 04:36 PM | #8 |
UNDER CONDITIONAL MITIGATION
Join Date: Mar 2004
Location: Austin, TX
Posts: 20,012
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Bitman, that only applies if you want to be a level designer. Dunlavy said he's an artist/animator, in which case he needs to learn both 3DMax and Maya like the back of his hand, and then have a wide-ranging portfolio of digital work.
What city are you in, Dunlavy? |
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