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"Keep in mind that these games first appeared in bars. The play action for Pong was hardly engaging. Our design criterion was simple: a game you could play half-drunk while holding a beer in one hand. But Pong was kind of Zen, I guess. Read the instructions sometime: 'Avoid Missing Ball for High Score.' I always thought that was an interesting metaphor for life."
- Bushnell, one of the designers of Pong

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