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Syndrome of a Down
Join Date: Jun 2001
Location: West Chester
Posts: 1,367
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Quote:
Yep. A MAME cabinet wouldn't require much in the way of a video card or processor, since it doesn't involve anything in the way of 3D rendering or major polygon counts. Moderate RAM and a (by today's standards) small HD would do nicely. If I bought a cabinet that already had a decent mounted display (which most used cabinets do), I could use AdvanceMame to avoid buying a new monitor. On the flip side, if I went with the monitor approach instead, it'd be easier to run _other_ emulators in the cabinet as well. Picture a batch file producing a startup menu like this: 1) MAME 2) NES 3) SNES 4) TurboGrafx/16 - PC-Engine 5) Vectrex 6) Atari 2600 7) DAPHNE (Dragon's Lair and other laserdisc games) 8) Visual Pinball (etc.) What's holding me up is the control panel and associated physical/electrical tinkering, which could easily end up costing more than the computer and cabinet combined. Even the pre-packaged alternatives (like <a href="http://www.x-arcade.com/pc.shtml">the X-Arcade Two Player</a> model) are around $150, would need to be physically mounted on the face of the cabinet (making it unworkable for cocktail cabinets), and would miss out on many common game control schemes (trac-ball, Tempest spinner, Ikari Warriors rotary joystick, Tron/Gorf-style joystick w/trigger, steering wheel/lo-hi gearshift/analog pedals in some combination). The D-I-Y approach can produce results <a href="http://www.oscarcontrols.com/controlpanels.htm">much</a><a href="http://www.arcadecontrols.com/arcade_brian.html"> cooler</a> than the basic two-joysticks-and-buttons config, but few are insane enough to put in the time and effort to build such a beast and then sell it to someone else... Still... I look at projects like <a href="http://www.x-arcade.com/htm/cabinet.shtml">this</a>, and I can't help thinking that beating that price point _can't_ be that hard (especially since no TV or monitor is included for your $999). |
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